Spilkartotek
Du kan også se vores spil listet på BoardGameGeek:
https://boardgamegeek.com/collection/user/acrosstheboarddk
Navn | min spiller | max spillere | Spilletid | min spilletid | max spilletid | Alder | Kategori | Mekanik | Type |
---|---|---|---|---|---|---|---|---|---|
7 Wonders | 2 | 7 | 30 | 30 | 30 | 10 | Ancient, Card Game, City Building, Civilization, Economic | Drafting, Hand Management, Set Collection, Simultaneous Action Selection, Variable Player Powers | Family Games, Strategy Games |
7 Wonders Duel | 2 | 2 | 30 | 30 | 30 | 10 | Ancient, Card Game, City Building, Civilization, Economic | Card Drafting, Layering, Set Collection, Sudden Death Ending, Tug of War | Strategy Games |
A.D. 30 | 1 | 1 | 60 | 60 | 60 | 13 | Ancient, Educational, Religious | Action Points, Dice Rolling, Grid Movement, Point to Point Movement, Solo / Solitaire Game | Wargames |
Action | 2 | 6 | 0 | 0 | 0 | 0 | Card Game, Memory | Memory | |
Agricola | 1 | 5 | 150 | 30 | 150 | 12 | Animals, Economic, Farming | Advantage Token, Automatic Resource Growth, Drafting, Enclosure, Hand Management, Increase Value of Unchosen Resources, Solo / Solitaire Game, Turn Order: Claim Action, Variable Player Powers, Worker Placement | Strategy Games |
Alhambra: 15th Anniversary Revised Edition | 2 | 6 | 60 | 45 | 60 | 8 | Arabian, City Building, Medieval | Card Drafting, Hand Management, Memory, Set Collection, Tile Placement | Family Games, Strategy Games |
Ancient Terrible Things | 2 | 4 | 60 | 60 | 60 | 14 | Dice, Horror, Mythology | Dice Rolling, Hand Management, Push Your Luck, Re-rolling and Locking, Set Collection, Worker Placement | Thematic Games |
Apocrypha Adventure Card Game: Box One - The World | 1 | 6 | 60 | 60 | 60 | 12 | Adventure, Card Game, Fantasy, Horror | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Role Playing, Scenario / Mission / Campaign Game, Variable Player Powers | Thematic Games |
Apocrypha Adventure Card Game: Box Three - The Devil | 1 | 6 | 60 | 60 | 60 | 14 | Adventure, Card Game, Expansion for Base-game, Fantasy, Horror | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Role Playing, Scenario / Mission / Campaign Game, Variable Player Powers | |
Apocrypha Adventure Card Game: Box Two - The Flesh | 1 | 6 | 60 | 60 | 60 | 14 | Adventure, Card Game, Expansion for Base-game, Fantasy, Horror | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Role Playing, Scenario / Mission / Campaign Game, Variable Player Powers | |
Apocrypha Adventure Card Game: The Book of the Hybrids | 1 | 6 | 60 | 60 | 60 | 14 | Adventure, Card Game, Expansion for Base-game, Fantasy, Horror | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Role Playing, Variable Player Powers | |
Ark | 3 | 5 | 45 | 45 | 45 | 8 | Animals, Religious | Card Drafting, Set Collection, Tile Placement | Family Games, Strategy Games |
Atlandice | 2 | 4 | 40 | 20 | 40 | 8 | Ancient, Dice, Novel-based | Dice Rolling, Hand Management, Worker Placement | |
Azul | 2 | 4 | 45 | 30 | 45 | 8 | Abstract Strategy, Puzzle, Renaissance | End Game Bonuses, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim Action | Abstract Games, Family Games |
Backgammon | 2 | 2 | 30 | 30 | 30 | 8 | Abstract Strategy, Dice | Betting and Bluffing, Dice Rolling, Roll / Spin and Move, Track Movement | Abstract Games |
BANG! | 4 | 7 | 40 | 20 | 40 | 10 | American West, Bluffing, Card Game, Deduction, Fighting | Hand Management, Hidden Roles, Kill Steal, Player Elimination, Take That, Team-Based Game, Variable Player Powers | Party Games |
Bärenpark | 2 | 4 | 45 | 30 | 45 | 8 | Animals, Puzzle | Card Drafting, Grid Coverage, Set Collection, Tile Placement | Family Games |
Betrayal at House on the Hill | 3 | 6 | 60 | 60 | 60 | 12 | Adventure, Exploration, Horror, Miniatures | Dice Rolling, Map Addition, Modular Board, Player Elimination, Role Playing, Storytelling, Team-Based Game, Traitor Game, Variable Player Powers | Thematic Games |
BIOTOPIA | 2 | 5 | 30 | 15 | 30 | 10 | Animals, Card Game | Hand Management, Race, Set Collection | |
Bohnanza | 2 | 7 | 45 | 45 | 45 | 13 | Card Game, Farming, Negotiation | Hand Management, Melding and Splaying, Negotiation, Set Collection, Trading | Family Games |
Bonus | 2 | 8 | 0 | 0 | 0 | 0 | Abstract Strategy, Card Game | Abstract Games | |
Captain Sonar | 2 | 8 | 60 | 45 | 60 | 14 | Deduction, Fighting, Nautical, Real-time | Grid Movement, Hidden Movement, Line Drawing, Real-Time, Role Playing, Secret Unit Deployment, Simulation, Team-Based Game | Party Games, Thematic Games |
Carcassonne | 2 | 5 | 45 | 30 | 45 | 7 | City Building, Medieval, Territory Building | Area Majority / Influence, Map Addition, Tile Placement | Family Games |
Carcassonne: Hunters and Gatherers | 2 | 5 | 35 | 35 | 35 | 8 | Prehistoric | Area Majority / Influence, Map Addition, Tile Placement | Family Games |
Carcassonne: Neues Land | 2 | 5 | 30 | 30 | 30 | 8 | Medieval | Area Majority / Influence, Tile Placement | Family Games |
Carcassonne: The Dice Game | 2 | 5 | 10 | 10 | 10 | 8 | City Building, Dice | Dice Rolling, Push Your Luck | Family Games |
Cards Against Humanity | 4 | 30 | 30 | 30 | 30 | 17 | Card Game, Humor, Mature / Adult, Party Game, Print & Play | Hand Management, Player Judge, Simultaneous Action Selection | Party Games |
Castle Panic | 1 | 6 | 60 | 60 | 60 | 10 | Fantasy, Fighting, Medieval | Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Solo / Solitaire Game, Trading | Family Games |
The Castles of Burgundy: The Card Game | 1 | 4 | 60 | 30 | 60 | 12 | Card Game | Card Drafting, Hand Management, Set Collection, Turn Order: Claim Action, Turn Order: Progressive | Strategy Games |
Catan | 3 | 4 | 120 | 60 | 120 | 10 | Economic, Negotiation | Dice Rolling, Hexagon Grid, Income, Modular Board, Network and Route Building, Race, Random Production, Trading, Variable Set-up | Family Games, Strategy Games |
Catan Junior | 2 | 4 | 30 | 30 | 30 | 6 | Children's Game, Economic, Pirates | Dice Rolling, Trading | Children's Games, Family Games |
Caylus | 2 | 5 | 150 | 60 | 150 | 12 | City Building, Economic, Medieval | Action Queue, Ownership, Turn Order: Claim Action, Turn Order: Pass Order, Variable Set-up, Worker Placement | Strategy Games |
Chess | 2 | 2 | 0 | 0 | 0 | 6 | Abstract Strategy | Grid Movement, Pattern Movement, Square Grid, Static Capture | Abstract Games |
Chronicles of Crime | 1 | 4 | 90 | 60 | 90 | 14 | Adventure, Deduction, Murder/Mystery | Cooperative Game, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling | Thematic Games |
Chronicles of Crime: 1400 | 1 | 4 | 90 | 60 | 90 | 14 | Adventure, Deduction, Medieval, Murder/Mystery | Cooperative Game, Scenario / Mission / Campaign Game, Storytelling | Thematic Games |
Cirkus Topito | 2 | 4 | 15 | 15 | 15 | 6 | Action / Dexterity, Animals, Children's Game | Pattern Building, Stacking and Balancing | Family Games |
Clank!: A Deck-Building Adventure | 2 | 4 | 60 | 30 | 60 | 12 | Adventure, Fantasy | Card Drafting, Deck, Bag, and Pool Building, Delayed Purchase, End Game Bonuses, Movement Points, Player Elimination, Point to Point Movement, Push Your Luck, Variable Set-up | Family Games, Strategy Games |
Clash of Decks: Starter Kit | 1 | 2 | 30 | 15 | 30 | 8 | Card Game, Fantasy, Fighting, Medieval | Card Drafting, Card Play Conflict Resolution, Hand Management, Solo / Solitaire Game | |
Codenames | 2 | 8 | 15 | 15 | 15 | 14 | Card Game, Deduction, Party Game, Spies/Secret Agents, Word Game | Communication Limits, Memory, Push Your Luck, Team-Based Game | Party Games |
Combo Color | 2 | 4 | 20 | 20 | 20 | 8 | Territory Building | Network and Route Building | Family Games |
Come to Fishing Village! | 1 | 8 | 75 | 30 | 75 | 10 | Card Game, Economic, Farming | Cooperative Game | |
Concordia | 2 | 5 | 100 | 100 | 100 | 13 | Ancient, Economic, Nautical | Action Retrieval, Advantage Token, Auction: Dutch, Card Drafting, Deck, Bag, and Pool Building, Hand Management, Movement Points, Point to Point Movement, Set Collection, Variable Set-up | Strategy Games |
Covalence: A Molecule Building Game | 2 | 4 | 40 | 15 | 40 | 8 | Deduction, Educational, Puzzle | Communication Limits, Cooperative Game, Pattern Building | |
The Crew: The Quest for Planet Nine | 2 | 5 | 20 | 20 | 20 | 10 | Card Game, Science Fiction, Space Exploration | Communication Limits, Cooperative Game, Hand Management, Scenario / Mission / Campaign Game, Trick-taking | Family Games |
D-Day Dice | 1 | 4 | 45 | 45 | 45 | 14 | Dice, Wargame, World War II | Cooperative Game, Dice Rolling, Push Your Luck, Simultaneous Action Selection | Thematic Games, Wargames |
Deep Sea Adventure | 2 | 6 | 30 | 30 | 30 | 8 | Dice, Exploration, Nautical, Party Game | Pick-up and Deliver, Push Your Luck, Roll / Spin and Move | Family Games |
Diamant | 3 | 8 | 30 | 30 | 30 | 8 | Adventure, Bluffing, Exploration | Move Through Deck, Push Your Luck, Simultaneous Action Selection | Family Games |
Dixit | 3 | 6 | 30 | 30 | 30 | 8 | Card Game, Humor, Party Game | Race, Simultaneous Action Selection, Storytelling, Targeted Clues, Voting | Party Games |
Dobble Classic | 2 | 8 | 15 | 15 | 15 | 7 | Card Game, Children's Game, Educational, Party Game, Real-time, Sports | Pattern Recognition, Speed Matching | Party Games |
Dominion (Second Edition) Big Box | 2 | 6 | 30 | 30 | 30 | 13 | Card Game, Medieval | Card Drafting, Deck, Bag, and Pool Building, Hand Management | |
DuCo | 1 | 5 | 20 | 20 | 20 | 7 | Abstract Strategy | Pattern Building, Set Collection, Tile Placement | Family Games |
Dungeon Roll | 1 | 4 | 15 | 15 | 15 | 8 | Dice, Fantasy, Fighting | Dice Rolling, Hand Management, Push Your Luck, Solo / Solitaire Game, Variable Player Powers | Family Games |
Dungeon Twister | 2 | 2 | 60 | 60 | 60 | 11 | Adventure, Exploration, Fantasy, Fighting, Maze | Action Points, Grid Movement, Hand Management, Map Deformation, Modular Board, Secret Unit Deployment, Variable Player Powers | Strategy Games |
Dungeon Twister: 3/4 Players Expansion | 3 | 4 | 60 | 60 | 60 | 11 | Adventure, Expansion for Base-game, Fantasy, Maze | Action Points, Hand Management, Modular Board, Secret Unit Deployment, Tile Placement, Variable Player Powers | Strategy Games |
Dwellings of Eldervale | 1 | 5 | 150 | 60 | 150 | 14 | Fantasy | Area Majority / Influence, Dice Rolling, Hand Management, Modular Board, Solo / Solitaire Game, Variable Player Powers, Worker Placement, Worker Placement, Different Worker Types | Strategy Games |
Escape: The Curse of the Temple - Big Box | 1 | 6 | 10 | 10 | 10 | 8 | Adventure, Dice, Exploration, Real-time | Cooperative Game, Dice Rolling, Grid Movement, Modular Board, Push Your Luck, Roll / Spin and Move, Tile Placement | Family Games |
Euphrates & Tigris: Contest of Kings | 2 | 4 | 45 | 45 | 45 | 12 | Ancient, Card Game, Civilization | Hand Management | Strategy Games |
Exploding Kittens | 2 | 5 | 15 | 15 | 15 | 7 | Animals, Card Game, Comic Book / Strip, Humor | Hand Management, Hot Potato, Player Elimination, Push Your Luck, Set Collection, Take That | Party Games |
Fire! | 1 | 2 | 25 | 25 | 25 | 10 | Card Game, Fighting, Video Game Theme | Cooperative Game, Hand Management, Solo / Solitaire Game | |
Flamme Rouge | 2 | 4 | 45 | 30 | 45 | 8 | Racing, Sports | Catch the Leader, Hand Management, Modular Board, Programmed Movement, Race, Simulation, Simultaneous Action Selection, Track Movement | Family Games |
Forgotten Waters | 3 | 7 | 240 | 120 | 240 | 14 | Adventure, Exploration, Fantasy, Nautical, Pirates, Travel | Dice Rolling, Events, Narrative Choice / Paragraph, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Stat Check Resolution, Storytelling, Worker Placement | Thematic Games |
Formula Dé | 2 | 10 | 120 | 120 | 120 | 10 | Racing, Sports | Different Dice Movement, Grid Movement, Player Elimination, Push Your Luck, Race, Roll / Spin and Move, Simulation, Team-Based Game | Thematic Games |
Forsaken Forest | 4 | 12 | 60 | 20 | 60 | 13 | Bluffing, Card Game, Deduction, Fantasy, Horror, Mafia, Party Game | Hand Management, Player Elimination, Take That, Team-Based Game, Traitor Game, Variable Player Powers, Voting | |
Gaia Project | 1 | 4 | 150 | 60 | 150 | 12 | Economic, Science Fiction, Space Exploration, Territory Building | End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource | Strategy Games |
Galaxy: The Dark Ages | 2 | 5 | 90 | 90 | 90 | 12 | Card Game, Science Fiction | Betting and Bluffing | Strategy Games |
The Game + The Game on Fire | 1 | 5 | 20 | 20 | 20 | 8 | Card Game | Communication Limits, Cooperative Game, Hand Management, Solo / Solitaire Game | |
Glass Road | 1 | 4 | 80 | 20 | 80 | 13 | City Building, Economic, Medieval | Card Drafting, Enclosure, End Game Bonuses, Once-Per-Game Abilities, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Tile Placement, Turn Order: Progressive, Variable Phase Order, Variable Set-up | Strategy Games |
Gnome Elf Troll | 3 | 4 | 30 | 15 | 30 | 10 | Fantasy, Farming, Territory Building | Hand Management, Map Addition, Tile Placement, Worker Placement | |
Go Master: Youtubers | 2 | 6 | 90 | 90 | 90 | 8 | Economic, Video Game Theme | Dice Rolling, Turn Order: Progressive | |
Gold Fever | 2 | 5 | 15 | 10 | 15 | 7 | Children's Game, Party Game, Real-time | Push Your Luck, Set Collection | |
La Granja: No Siesta | 1 | 4 | 45 | 30 | 45 | 10 | Dice, Farming | Card Drafting, Dice Rolling, Drafting, Paper-and-Pencil | Family Games, Strategy Games |
Herbaceous Sprouts | 1 | 4 | 30 | 30 | 30 | 8 | Dice | Card Drafting, Dice Rolling, Drafting, Push Your Luck, Set Collection, Solo / Solitaire Game, Team-Based Game | |
High Rise | 1 | 4 | 150 | 100 | 150 | 14 | City Building | Area Majority / Influence, End Game Bonuses, Solo / Solitaire Game, Time Track | Strategy Games |
HINT | 4 | 10 | 60 | 45 | 60 | 15 | Party Game | Acting, Line Drawing, Singing, Team-Based Game | |
If I'm Going Down... | 1 | 2 | 30 | 30 | 30 | 15 | Horror, Zombies | Campaign / Battle Card Driven, Cooperative Game | |
Illusion | 2 | 5 | 15 | 15 | 15 | 8 | Card Game | Pattern Recognition | Family Games |
Imperial Settlers | 1 | 4 | 90 | 45 | 90 | 10 | Ancient, Card Game, City Building, Civilization | Card Drafting, Contracts, Drafting, End Game Bonuses, Hand Management, Income, Solo / Solitaire Game, Take That, Turn Order: Progressive, Variable Player Powers | Strategy Games |
Infinity Gauntlet: A Love Letter Game | 2 | 6 | 15 | 15 | 15 | 10 | Card Game, Comic Book / Strip, Deduction, Movies / TV / Radio theme | Hand Management, Set Collection, Team-Based Game | Family Games |
Ion: A Compound Building Game | 2 | 7 | 40 | 20 | 40 | 8 | Card Game, Deduction, Educational, Party Game | Card Drafting, Pattern Building, Set Collection | Family Games |
Island Siege: Second Edition | 1 | 4 | 48 | 12 | 48 | 14 | Card Game, Dice, Nautical, Territory Building | Card Drafting, Dice Rolling | |
It's a Wonderful World | 1 | 5 | 60 | 30 | 60 | 14 | Card Game, Civilization, Economic, Science Fiction | Card Drafting, Drafting, End Game Bonuses, Hand Management, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Variable Player Powers | Strategy Games |
Jaipur | 2 | 2 | 30 | 30 | 30 | 12 | Animals, Card Game, Economic | Card Drafting, Hand Management, Hidden Victory Points, Market, Score-and-Reset Game, Set Collection | Family Games |
Jeopardy! | 3 | 5 | 45 | 45 | 45 | 12 | Animals, Movies / TV / Radio theme, Party Game, Sports, Trivia | Betting and Bluffing, Card Drafting | |
Jungle Speed | 2 | 8 | 10 | 10 | 10 | 7 | Action / Dexterity, Card Game, Party Game, Real-time | Pattern Recognition, Speed Matching | Party Games |
Just One | 3 | 7 | 20 | 20 | 20 | 8 | Party Game, Word Game | Communication Limits, Cooperative Game | Party Games |
King of Tokyo | 2 | 6 | 30 | 30 | 30 | 8 | Dice, Fighting, Movies / TV / Radio theme, Science Fiction | Card Drafting, Dice Rolling, Die Icon Resolution, King of the Hill, Player Elimination, Push Your Luck, Re-rolling and Locking | Family Games |
King of Tokyo | 2 | 6 | 30 | 30 | 30 | 8 | Dice, Fighting, Movies / TV / Radio theme, Science Fiction | Card Drafting, Dice Rolling, Die Icon Resolution, King of the Hill, Player Elimination, Push Your Luck, Re-rolling and Locking | Family Games |
Kingdomino | 2 | 4 | 25 | 15 | 25 | 8 | City Building, Medieval, Territory Building | Card Drafting, Drafting, Tile Placement, Turn Order: Stat-Based | Family Games |
KLASK | 2 | 2 | 10 | 10 | 10 | 8 | Action / Dexterity, Real-time | Real-Time | Family Games, Party Games |
Kvaksalver | 2 | 4 | 45 | 45 | 45 | 10 | Medieval | Catch the Leader, Deck, Bag, and Pool Building, Dice Rolling, Events, Market, Push Your Luck, Variable Set-up | Family Games |
L.A.M.A. | 2 | 6 | 20 | 20 | 20 | 8 | Card Game, Number | Hand Management, Matching | Family Games |
Lost Cities | 2 | 2 | 30 | 30 | 30 | 10 | Card Game, Exploration | Hand Management, Push Your Luck, Score-and-Reset Game, Set Collection | Family Games |
Lost Ruins of Arnak | 1 | 4 | 120 | 30 | 120 | 12 | Adventure, Exploration, Travel | Card Drafting, Deck, Bag, and Pool Building, Move Through Deck, Once-Per-Game Abilities, Resource to Move, Solo / Solitaire Game, Turn Order: Progressive, Worker Placement | Family Games, Strategy Games |
Love Letter | 2 | 6 | 20 | 20 | 20 | 10 | Card Game, Deduction, Renaissance | Hand Management, Player Elimination, Score-and-Reset Game | Family Games, Party Games |
Mansions of Madness: Second Edition | 1 | 5 | 180 | 120 | 180 | 14 | Adventure, Exploration, Fantasy, Fighting, Horror, Miniatures, Murder/Mystery, Puzzle | Area Movement, Cooperative Game, Dice Rolling, Hand Management, Map Addition, Modular Board, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Stat Check Resolution, Team-Based Game, Traitor Game, Variable Player Powers | Thematic Games |
Maracaibo | 1 | 4 | 120 | 30 | 120 | 12 | Economic, Exploration, Pirates | Contracts, End Game Bonuses, Events, Hand Management, Income, Movement Points, Narrative Choice / Paragraph, Point to Point Movement, Scenario / Mission / Campaign Game, Set Collection, Solo / Solitaire Game, Stock Holding, Sudden Death Ending, Tech Trees / Tech Tracks, Track Movement, Variable Set-up | Strategy Games |
Memoir '44 | 2 | 8 | 60 | 30 | 60 | 8 | Miniatures, Wargame, World War II | Area Majority / Influence, Campaign / Battle Card Driven, Command Cards, Dice Rolling, Die Icon Resolution, Grid Movement, Hand Management, Hexagon Grid, Line of Sight, Modular Board, Movement Points, Scenario / Mission / Campaign Game, Simulation, Team-Based Game, Variable Set-up | Wargames |
The Mind | 2 | 4 | 20 | 20 | 20 | 8 | Card Game, Number | Communication Limits, Cooperative Game | Family Games, Party Games |
The Mind Extreme | 2 | 4 | 20 | 20 | 20 | 8 | Card Game, Deduction, Number | Cooperative Game, Hand Management | |
Monopoly | 2 | 8 | 180 | 60 | 180 | 8 | Economic, Negotiation | Auction/Bidding, Income, Loans, Lose a Turn, Ownership, Player Elimination, Roll / Spin and Move, Set Collection, Stock Holding, Track Movement, Trading | Family Games |
My First Vildkatten | 2 | 6 | 20 | 20 | 20 | 5 | Action / Dexterity, Children's Game | Pattern Recognition | Children's Games |
Myretuen | 2 | 4 | 30 | 30 | 30 | 8 | Animals | Roll / Spin and Move, Set Collection | |
Nova Luna | 1 | 4 | 60 | 30 | 60 | 8 | Abstract Strategy, Puzzle | Contracts, Race, Tile Placement, Time Track | Abstract Games |
O Zoo le Mio | 2 | 4 | 60 | 45 | 60 | 9 | Animals | Auction/Bidding, Auction: Sealed Bid, Enclosure, Set Collection, Tile Placement | Family Games |
One Deck Dungeon | 1 | 2 | 45 | 30 | 45 | 14 | Card Game, Dice, Fantasy, Print & Play | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Melding and Splaying, Move Through Deck, Solo / Solitaire Game, Stat Check Resolution, Variable Player Powers | Thematic Games |
One Deck Dungeon: Forest of Shadows | 1 | 2 | 45 | 30 | 45 | 14 | Adventure, Card Game, Exploration, Medieval, Video Game Theme | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Move Through Deck, Solo / Solitaire Game | Family Games, Thematic Games |
One Night Ultimate Werewolf | 3 | 10 | 10 | 10 | 10 | 8 | Bluffing, Card Game, Deduction, Horror, Party Game | Hidden Roles, Role Playing, Roles with Asymmetric Information, Traitor Game, Variable Player Powers, Voting | Party Games |
One Zero One | 2 | 2 | 15 | 10 | 15 | 8 | Abstract Strategy, Card Game, Number | Area Majority / Influence, Hand Management | Abstract Games |
Orchard: A 9 card solitaire game | 1 | 1 | 10 | 5 | 10 | 8 | Abstract Strategy, Card Game, Dice, Farming, Print & Play | Melding and Splaying, Pattern Building, Solo / Solitaire Game, Tile Placement | Abstract Games |
Pandemia | 2 | 4 | 45 | 45 | 45 | 8 | Medical | Action Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection, Trading, Variable Player Powers | Family Games, Strategy Games |
Pandemic: Hot Zone - Europe | 2 | 4 | 30 | 30 | 30 | 8 | Medical | Action Points, Cooperative Game, Hand Management, Point to Point Movement | |
Pandemic: Hot Zone - North America | 2 | 4 | 30 | 30 | 30 | 8 | Medical, Print & Play | Action Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection | Family Games |
Partners | 2 | 4 | 60 | 60 | 60 | 12 | Card Game, Party Game, Racing | Team-Based Game | |
Partners+ | 6 | 6 | 60 | 45 | 60 | 8 | Party Game, Racing | Team-Based Game | |
Patchwork | 2 | 2 | 30 | 15 | 30 | 8 | Abstract Strategy, Puzzle | Card Drafting, Grid Coverage, Income, Square Grid, Tile Placement, Time Track, Turn Order: Stat-Based, Victory Points as a Resource | Abstract Games, Family Games |
PAX: Nocturnus | 1 | 4 | 45 | 45 | 45 | 10 | Ancient, Card Game, Expansion for Base-game | Area Majority / Influence, Card Drafting, Hand Management, Set Collection | |
Pearls | 2 | 6 | 15 | 15 | 15 | 6 | Card Game, Nautical | Hand Management, Market, Set Collection | |
Peptide: A Protein Building Game | 2 | 5 | 45 | 30 | 45 | 10 | Educational, Medical | Card Drafting, Hand Management | Family Games |
Pocket Mars | 1 | 4 | 30 | 15 | 30 | 10 | Card Game, Science Fiction, Space Exploration | Area Majority / Influence, Drafting, Hand Management, Solo / Solitaire Game | Strategy Games |
Porto | 1 | 4 | 45 | 30 | 45 | 8 | City Building | Hand Management, Tile Placement | Family Games |
The Quest for El Dorado | 2 | 4 | 60 | 30 | 60 | 10 | Adventure, Exploration | Card Drafting, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Hexagon Grid, Modular Board, Race | Family Games |
Qwinto | 2 | 6 | 15 | 15 | 15 | 8 | Dice, Number | Dice Rolling, Paper-and-Pencil, Pattern Building | Family Games |
Race for the Galaxy | 2 | 4 | 60 | 30 | 60 | 12 | Card Game, Civilization, Economic, Science Fiction, Space Exploration | Follow, Hand Management, Set Collection, Simultaneous Action Selection, Turn Order: Role Order, Variable Phase Order, Variable Player Powers | Strategy Games |
Raiders of the North Sea | 2 | 4 | 80 | 60 | 80 | 12 | Medieval, Nautical | Contracts, Dice Rolling, Hand Management, Worker Placement, Worker Placement, Different Worker Types | Strategy Games |
Rallyman: GT | 1 | 6 | 60 | 45 | 60 | 14 | Racing | Dice Rolling, Different Dice Movement, Grid Movement, Hexagon Grid, Modular Board, Push Your Luck, Race, Roll / Spin and Move, Simulation, Solo / Solitaire Game | Thematic Games |
Rallyman: GT - Championship | 1 | 6 | 60 | 45 | 60 | 14 | Expansion for Base-game, Racing | Dice Rolling, Modular Board, Push Your Luck, Roll / Spin and Move, Simulation | |
Rallyman: GT - World Tour | 1 | 6 | 0 | 0 | 0 | 14 | Expansion for Base-game, Racing | Dice Rolling, Modular Board, Push Your Luck, Roll / Spin and Move, Simulation | |
Reality Check | 3 | 8 | 30 | 15 | 30 | 15 | Electronic, Party Game | Betting and Bluffing, Voting | |
Red Rising | 1 | 6 | 60 | 45 | 60 | 14 | Card Game, Novel-based, Science Fiction | Card Drafting, Dice Rolling, End Game Bonuses, Hand Management, Solo / Solitaire Game, Take That, Variable Player Powers | Strategy Games |
Rising Kings | 2 | 5 | 20 | 20 | 20 | 12 | Card Game, City Building, Fantasy, Medieval | Hand Management | |
Risk | 2 | 6 | 120 | 120 | 120 | 10 | Territory Building, Wargame | Area Movement, Dice Rolling, Player Elimination, Set Collection | Family Games, Wargames |
Risk: Godstorm | 2 | 5 | 120 | 120 | 120 | 10 | Mythology, Territory Building, Wargame | Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Player Elimination | Thematic Games, Wargames |
RoboRally | 2 | 8 | 120 | 45 | 120 | 12 | Maze, Miniatures, Racing, Science Fiction | Action Queue, Bias, Grid Movement, Lose a Turn, Modular Board, Programmed Movement, Race, Scenario / Mission / Campaign Game, Simultaneous Action Selection | Strategy Games, Thematic Games |
Roll Through the Ages: The Bronze Age | 1 | 4 | 45 | 30 | 45 | 8 | Ancient, City Building, Civilization, Dice | Contracts, Dice Rolling, Die Icon Resolution, Events, Paper-and-Pencil, Push Your Luck, Re-rolling and Locking, Solo / Solitaire Game | Family Games, Strategy Games |
Rollecate | 1 | 4 | 15 | 10 | 15 | 8 | Card Game, Miniatures, Trains | Dice Rolling, Hand Management, Network and Route Building, Push Your Luck, Set Collection, Tile Placement | Abstract Games, Family Games |
Root | 2 | 4 | 90 | 60 | 90 | 10 | Animals, Fantasy, Wargame | Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Point to Point Movement, Race, Variable Player Powers, Variable Set-up | Strategy Games, Wargames |
Saboteur | 3 | 10 | 30 | 30 | 30 | 8 | Bluffing, Card Game, Exploration, Fantasy, Party Game | Hand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Team-Based Game, Traitor Game | Family Games, Party Games |
Salvation Road | 1 | 8 | 75 | 45 | 75 | 10 | Adventure | Area Movement, Cooperative Game, Dice Rolling, Solo / Solitaire Game, Variable Player Powers | Thematic Games |
San Juan | 2 | 4 | 60 | 45 | 60 | 10 | Card Game, City Building, Economic | Action Drafting, Follow, Hand Management, Set Collection, Variable Phase Order | Strategy Games |
Scarab Lords | 2 | 2 | 40 | 20 | 40 | 12 | Ancient, Card Game, Fantasy | Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management | Strategy Games |
Scythe | 1 | 5 | 115 | 90 | 115 | 14 | Economic, Fighting, Miniatures, Science Fiction, Territory Building | Action Drafting, Card Play Conflict Resolution, Contracts, End Game Bonuses, Force Commitment, Grid Movement, Hexagon Grid, King of the Hill, Movement Points, Narrative Choice / Paragraph, Solo / Solitaire Game, Take That, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Zone of Control | Strategy Games |
Secret Hitler | 5 | 10 | 45 | 45 | 45 | 13 | Bluffing, Card Game, Deduction, Humor, Party Game, Political, Print & Play | Hidden Roles, Player Elimination, Team-Based Game, Traitor Game, Voting | Party Games |
Sequence | 2 | 12 | 30 | 10 | 30 | 7 | Abstract Strategy, Card Game | Hand Management, Pattern Building, Take That, Team-Based Game | Family Games |
The Settlers Fra Catan: Rejseudgave | 3 | 4 | 90 | 90 | 90 | 10 | City Building, Civilization, Negotiation | Dice Rolling, Hand Management, Modular Board, Network and Route Building, Trading | Family Games, Strategy Games |
Die Siedler von Catan: Das Würfelspiel | 1 | 4 | 15 | 15 | 15 | 7 | Dice | Dice Rolling, Paper-and-Pencil, Set Collection, Solo / Solitaire Game | Family Games |
Small World of Warcraft | 2 | 5 | 80 | 40 | 80 | 8 | Fantasy, Fighting, Territory Building, Video Game Theme | Area Majority / Influence, Area Movement, Dice Rolling, Increase Value of Unchosen Resources, Team-Based Game, Variable Player Powers, Victory Points as a Resource | Strategy Games |
Splendor | 2 | 4 | 30 | 30 | 30 | 10 | Card Game, Economic, Renaissance | Card Drafting, Contracts, Race, Set Collection | Family Games |
Stone Age | 2 | 4 | 90 | 60 | 90 | 10 | Dice, Economic, Prehistoric | Contracts, Dice Rolling, End Game Bonuses, Set Collection, Turn Order: Progressive, Worker Placement | Family Games, Strategy Games |
Stratego | 2 | 2 | 45 | 45 | 45 | 8 | Abstract Strategy, Bluffing, Deduction, Memory, Napoleonic | Grid Movement, Memory, Secret Unit Deployment, Square Grid | Abstract Games, Family Games |
Suburbia | 1 | 4 | 90 | 60 | 90 | 8 | City Building, Economic | Auction: Dutch, Card Drafting, Catch the Leader, End Game Bonuses, Hexagon Grid, Set Collection, Tile Placement | Strategy Games |
Taco Cat Goat Cheese Pizza | 2 | 8 | 30 | 10 | 30 | 8 | Card Game, Children's Game, Party Game, Real-time | Pattern Recognition | Party Games |
Takenoko | 2 | 4 | 45 | 45 | 45 | 8 | Animals, Environmental, Farming, Territory Building | Action Points, Contracts, Dice Rolling, End Game Bonuses, Grid Movement, Hexagon Grid, Modular Board, Network and Route Building, Pattern Building, Set Collection, Tile Placement | Family Games |
Terraforming Mars | 1 | 5 | 120 | 120 | 120 | 12 | Economic, Environmental, Industry / Manufacturing, Science Fiction, Space Exploration, Territory Building | Drafting, End Game Bonuses, Hand Management, Hexagon Grid, Income, Set Collection, Solo / Solitaire Game, Take That, Tile Placement, Turn Order: Progressive, Variable Player Powers | Strategy Games |
That's Pretty Clever! | 1 | 4 | 30 | 30 | 30 | 8 | Dice | Dice Rolling, Drafting, Highest-Lowest Scoring, Paper-and-Pencil, Re-rolling and Locking, Solo / Solitaire Game | Family Games |
Ticket to Ride: Amsterdam | 2 | 4 | 15 | 10 | 15 | 8 | Trains | Card Drafting, Hand Management, Network and Route Building, Set Collection | |
Ticket to Ride: Europe | 2 | 5 | 60 | 30 | 60 | 8 | Trains | Card Drafting, Connections, End Game Bonuses, Hand Management, Network and Route Building, Push Your Luck, Set Collection | Family Games |
Ticket to Ride: First Journey (Europe) | 2 | 4 | 30 | 15 | 30 | 6 | Children's Game, Trains | Hand Management, Network and Route Building, Set Collection | Children's Games |
Ticket to Ride: Nordic Countries | 2 | 3 | 60 | 30 | 60 | 8 | Trains | Card Drafting, Hand Management, Network and Route Building, Set Collection | Family Games |
Ticket to Ride: Rails & Sails | 2 | 5 | 120 | 60 | 120 | 10 | Trains | Card Drafting, Connections, Hand Management, Network and Route Building, Set Collection | Family Games |
Tikal | 2 | 4 | 90 | 90 | 90 | 10 | Exploration, Territory Building | Action Points, Area Majority / Influence, Auction/Bidding, Grid Movement, Hexagon Grid, Layering, Map Addition, Modular Board, Set Collection, Tile Placement | Strategy Games |
Time's Up! Edición Amarilla | 4 | 12 | 30 | 30 | 30 | 0 | Humor, Party Game | Acting, Communication Limits, Memory, Team-Based Game | Party Games |
Tiny Epic Western | 1 | 4 | 45 | 30 | 45 | 14 | American West, Bluffing, Industry / Manufacturing | Area Majority / Influence, Commodity Speculation, Dice Rolling, Set Collection, Variable Player Powers, Worker Placement | Strategy Games |
Transigo | 2 | 6 | 60 | 60 | 60 | 8 | Bluffing, Racing | Hand Management | |
Triplock | 1 | 2 | 30 | 15 | 30 | 12 | Deduction, Memory, Science Fiction | Dice Rolling, Hand Management, Memory, Pattern Building, Pattern Recognition, Set Collection, Time Track, Variable Phase Order, Variable Player Powers | Strategy Games |
Twilight Imperium: Fourth Edition | 3 | 6 | 480 | 240 | 480 | 14 | Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Wargame | Action Drafting, Area Majority / Influence, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting | Strategy Games, Thematic Games |
Twin Stars: Adventure Series II | 1 | 1 | 30 | 15 | 30 | 8 | Card Game, Dice, Science Fiction | Push Your Luck, Set Collection, Solo / Solitaire Game, Variable Phase Order | |
Undaunted: Normandy | 2 | 2 | 60 | 45 | 60 | 14 | Wargame, World War II | Card Drafting, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Hexagon Grid, Modular Board, Simulation | Thematic Games, Wargames |
Undaunted: North Africa | 2 | 2 | 60 | 45 | 60 | 14 | Wargame, World War II | Card Drafting, Deck, Bag, and Pool Building, Dice Rolling, Hexagon Grid, Modular Board, Simulation | Thematic Games, Wargames |
Unlock!: Escape Adventures | 2 | 6 | 75 | 45 | 75 | 10 | Card Game, Puzzle | Cooperative Game, Elapsed Real Time Ending, Scenario / Mission / Campaign Game, Storytelling | Thematic Games |
Unstable Unicorns | 2 | 8 | 45 | 30 | 45 | 14 | Card Game, Humor, Party Game | Hand Management, Set Collection, Take That | Party Games |
Varulv | 6 | 22 | 90 | 30 | 90 | 10 | Bluffing, Card Game, Murder/Mystery | Acting, Deduction, Voting | |
Verdens dyr | 2 | 8 | 15 | 15 | 15 | 7 | Animals, Trivia | ||
Viticulture Essential Edition | 1 | 6 | 90 | 45 | 90 | 13 | Economic, Farming | Contracts, Hand Management, Solo / Solitaire Game, Turn Order: Auction, Victory Points as a Resource, Worker Placement, Worker Placement, Different Worker Types | Strategy Games |
Warfighter: The Tactical Special Forces Card Game | 1 | 6 | 180 | 30 | 180 | 0 | Card Game, Modern Warfare, Wargame | Action Points, Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Simulation, Solo / Solitaire Game, Variable Player Powers | Wargames |
Western Empires | 5 | 9 | 780 | 180 | 780 | 12 | Ancient, Civilization, Economic, Mythology, Nautical, Pirates, Political | Area Majority / Influence, Area Movement, Betting and Bluffing, Hand Management, Memory, Negotiation, Real-Time, Set Collection, Take That, Trading, Variable Player Powers | Strategy Games, Wargames |
Western Empires: The Special Buildings Expansion | 5 | 9 | 780 | 360 | 780 | 12 | Expansion for Base-game, Ancient, City Building, Civilization, Collectible Components, Miniatures | Area Majority / Influence, Area Movement, Hand Management, Set Collection, Simultaneous Action Selection, Trading, Variable Phase Order, Variable Player Powers | |
Win, Lose, or Banana | 3 | 3 | 1 | 1 | 1 | 4 | Card Game, Humor | Roles with Asymmetric Information | Party Games |
Wingspan | 1 | 5 | 70 | 40 | 70 | 10 | Animals, Card Game, Educational | Card Drafting, Contracts, Dice Rolling, Drafting, End Game Bonuses, Hand Management, Once-Per-Game Abilities, Set Collection, Solo / Solitaire Game, Turn Order: Progressive | Family Games, Strategy Games |
Wingspan: Europæisk Udvidelse | 1 | 5 | 70 | 40 | 70 | 10 | Expansion for Base-game, Animals, Economic, Educational | Card Drafting, Dice Rolling, End Game Bonuses, Hand Management, Set Collection | Family Games, Strategy Games |
Witch of Salem | 2 | 4 | 60 | 60 | 60 | 10 | Fantasy, Horror, Novel-based | Action Retrieval, Communication Limits, Cooperative Game, Dice Rolling, Set Collection | Strategy Games, Thematic Games |
Wordsy | 1 | 6 | 20 | 20 | 20 | 10 | Real-time, Word Game | Paper-and-Pencil, Real-Time, Solo / Solitaire Game | |
World of Warcraft: Wrath of the Lich King | 1 | 5 | 60 | 45 | 60 | 14 | Fantasy, Video Game Theme | Action Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection, Trading, Variable Player Powers | Thematic Games |
Wreckage | 2 | 4 | 45 | 45 | 45 | 10 | Card Game, Fighting, Science Fiction | Action Queue | Thematic Games |
Wyatt Earp | 2 | 4 | 45 | 30 | 45 | 8 | American West, Card Game | Hand Management, Set Collection | Family Games |
Zombies!!! | 2 | 6 | 90 | 60 | 90 | 15 | Exploration, Fighting, Horror, Miniatures, Movies / TV / Radio theme, Zombies | Dice Rolling, Grid Movement, Hand Management, Modular Board, Roll / Spin and Move | Thematic Games |